Games for Learning │ At First Sight

Summary: This game is an icebreaker in which people write their first impressions of each other on a large piece of paper taped to their back. At First Sight, is also an entertaining party game. Suitable for players of age 13 and up.

 

Group size: 10 or more players.

Time: 15–30 minutes.

Materials: A large piece of paper or poster board for each participant, pens and sturdy tape.

 

How to play

At First Sight, is a fun game in which players write their first impressions of the people they meet. This game works well as an icebreaker at the beginning of a seminar when there are new people present, or when people don’t know each other that well. If some people already know each other, that’s fine too – people can simply write nice and encouraging words or adjectives to describe each other.

Official SEVICS website agreement-3546008_1920 Games for Learning │ At First Sight Icebreaker Game  icebreakers games for introduction at first sight

Before starting to play At the First Sight, large sheets of paper and writing materials are passed around. Each player has to write their name on the top of the paper. The sheets are taped to each player’s back so that they can’t see their own. Players are instructed to introduce themselves to each other and to discuss for a few moments. They then have to write an adjective (their “first impression” of the person they just spoke with) on each other’s papers. After this the players continue going around and getting to know new people, repeating the process.

After a while, each player should have several adjectives and descriptive words listed on their sheets. In the end, players introduce each other to everyone by reading the words written on their neighbour’s paper. This should be pretty much fun, and if people play the game correctly, lots of kind things should be said about each player.

Players should only write nice and encouraging words to the papers, such as “beautiful eyes” or “great sense of humor”. Writing mean, rude, or critical words is forbidden.

Games for Learning │ Pick a Colour

Summary: Pick a Colour is an icebreaker that allows people to get to know each other. Each player takes a number of colour cards and shares facts about him/herself. Suitable for all ages.

 

Group size: 3–12 players.

30 minutes–1hour.

Materials: Paper cards of multiple colours.

 

How to play

Colour cards are poured into a bowl. Everyone in the group has to take as many or as few cards as they like from the bowl. For each card they take they have to answer a question, which depends on the colour of the card. The colours can be designated different meanings, such as:

  • Red card: favourite movies
  • Green card: favourite music
  • Yellow card: favourite things to do
  • Orange card: favourite animals
  • Brown card: most memorable or embarrassing moments
  • Blue card: wild cards (players can share anything they wish)

You can be creative and choose any questions you think would be fitting for your group. The facilitator will call out the colour topics and everyone will go around the room sharing one answer for each card. As an example: if you chose two red cards, you will have to name two of your favourite hobbies. Players continue to go around the room until each colour topic has been shared.

Variation: Instead of making colour cards you can also use a deck of playing cards. Different cards can represent a different type of question.

Games for Learning │ Adjective Game

Summary: The adjective game is an effective icebreaker that helps people to introduce themselves in front of a group. It is a lot easier to learn new names by using adjectives. The Adjective Game is a great way to start a workshop. Suitable for players of age 10 and up.

 

Group size: 5–20 players.

Time: 15–30 minutes.

Materials: A positive attitude.

Official SEVICS website hi-2292499_1920 Games for Learning │ Adjective Game Icebreaker Game  icebreakers games for introduction fun games for workshops adjective game

How to play

Players are arranged so that they are standing or sitting in a circle and everyone can hear each other speak. Each person must think of a word that describes him/herself as a person. The catch is that the word must start with the first letter of their first name. For example, a participant called Chioma may choose to describe herself as ‘Cool Chioma’.

Normally the game begins with the facilitator, who is also in the circle. If Chioma was the facilitator, she would start the game by turning to the person on her left and saying loudly: “Hello! My name is Cool Chioma”. The person whom Chioma has just introduced herself to (let’s call him Seyi) must then turn to the person on his left and introduce both Chioma and himself by saying: “Hello! This is Cool Chioma and I am Strong Seyi”. The third person must then turn to the fourth and say: “Hello, this is Cool Chioma, this is Strong Seyi and I am Powerful Palmie”.

The basic idea is that everyone in the circle has to introduce him/herself to the next person in line and at the same time introduce everyone else (including their chosen adjective!) who have been introduced before him/her. This continues until all of the participants have introduced themselves. The last person in the circle then has to remember everyone’s names in order to introduce them all to the person who went first.